The BBPS Reviews
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Written by Marc DeAngelis
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Monday, 09 March 2009 19:58 |
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Last year, Capcom released Tatsunoko vs. Capcom in the land of the rising sun. Some of us have played it, but most Wii users can't play region-locked software. Some people may be considering alternative ways to play as their favorite Tatsunoko characters. One possible substitute is Takara's Tatsunoko Fight for the PlayStation. Again, this one's region-locked, but there are easy enough ways around that.

Tatsunoko Fight was released in October of 2000, making it a relatively late PlayStation title. The game is, at a glance, a standard 2D fighter. There are two characters on the screen, accompanied by life bars and super-move bars. The fight continues until one of the players' life bars is depleted. Fighter vets will be already acquainted with the quarter-circle, high and low, input motions. Blah, blah, blah... So does it kick as much ass as Casshern? Hit the link!
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Written by Jim Squires
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Monday, 09 March 2009 14:01 |
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Killzone 2. It's a game we've talked about at endless length here at theBBPS. But now that's it's finally dropped into all of our living rooms, does it actually live up to the hype?
Hit the jump to find out;
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Written by Dan Zuccarelli
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Tuesday, 06 June 2006 04:41 |
When Rockstar first announced their new Table Tennis game, almost everyone laughed. Or at least wondered out loud why the Grand Theft Auto guys would make such a game. As if a company that makes a successful franchise is only allowed to make similar games. It didn't make any sense to me why people would give them a hard time for trying something new.
In this day and age of endless sequels and rehashes, why would the gaming press and public snicker and point when a company like Rockstar tries something different? Granted Rockstar presents Table Tennis is a weird choice, but I already have enough tennis games and when it's on your 360, how can tennis be serious and ping pong not be? It's all just pong. Back and forth.
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Written by Dan Zuccarelli
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Saturday, 17 June 2006 06:45 |
When Nintendo released the DS, most people thought they had lost their minds. It was the final nail in a coffin of a once great company. The PSP was poised to dominate the handheld market. But something entirely different happened. Nintendo began releasing "games" that were different that what we had seen before, and in the process started a new brand "Touch Generations".
One of these games is Brain Age: Train Your Brain in Minutes a Day. It has the unmistakable stink of education all over it, but that's overpowered by the fun of it all. Some simple math problems, reading classic texts, and taking a few tests to determine your "Brain Age". The lower the number, the sharper your mind is, or so the program says.
First time through, the program told me I was 80 years old. After a few days, it was 46. I scored a 22 once but I'm beginning to think it was a fluke. Why do I keep playing a game that every day finds a new way to tell me I'm stupid?
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Written by Jim Squires
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Wednesday, 19 August 2009 15:45 |
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Earlier this month I eagerly posted up some gameplay footage from the then upcoming release of G.I. Joe: The Rise of the Cobra. What I’d seen brought on visions of a modern take on the frantic Smash TV style of arcade shoot’em’up. Marissa’s impressions of the game were less than encouraging, but still -- I had to try this for myself. And while Marissa made some incredibly valid points, I can’t agree with her completely.
G.I. Joe: The Rise of Cobra has taught me an incredibly valuable lesson about games: A video game doesn’t have to be good to be fun.
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Written by Marc DeAngelis
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Monday, 02 March 2009 04:00 |
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There are hard games... and then there's R-Type. Notoriously difficult, the game is one of the classics of the old school shooters. Building on that success, R-Type 2 did things harder, creepier, and prettier. The two games were released as a compilation for the PS1 as R-Types, and now, they are available for Xbox Live Arcade as the single download R-Type Dimensions.

If you've never played an R-Type before, the games are horizontal shooters, where "on the edge of a dark empire, you embark on a mission no one has yet to survive." ...or so says the 22-year-old promo poster. You'll pilot your ship through an alien-infested colony, shooting everything you can. The enemies and environments in R-Type are very creepy, especially for its time. Expect to see all sorts of intestines, tissue, and phalluses (see 2:22 in the below clip). Along with rapid fire and a charge shot, you'll be using a satellite ship to destroy the fleshy fiends.
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Written by Jim Squires
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Wednesday, 25 February 2009 09:20 |
Growing up in the early 90's, it's hard not to look back on the glory days of Sega with rose-colored glasses. That's why the announcement of a compilation like Sonic's UItimate Genesis Collection can tend to make one a little... leary. You're bound to get excited -- but is your nostalgia based more in good memories or good gameplay? Going back to older titles you once loved is often a heart-breaking experience, as you realize that they were good "for the time," but are virtually unplayable today.
I'll be honest. I was half expecting to loathe the games I once loved and find nothing new under the sun worth playing that was on the UGC. I'm delighted to say I couldn't have been more wrong.
And don't let the name fool you. This game offers a whole lot more than Sonic...
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Written by Jim Squires
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Wednesday, 25 February 2009 06:05 |
When the original Loco Roco hit the PSP back in the summer of 2006, it was met with critical praise but a mixed reaction from gamers. The gameplay, art style, and music all smacked of originality and charm -- but charm could only go so far. The world-tilting gameplay suffered from a bit of staleness by the end of the game for some. Most levels -- while visually different -- played too similar for some gamers likings. As well, a number of vocal opponents of the game argued that the gameplay was too simple to hold their interest.
Now, nearly three years later, Sony Computer Entertainment has seen fit to deliver us a sequel. But does it address the concerns of the original, or is it more of the same?
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Written by Jim Squires
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Tuesday, 24 February 2009 08:29 |
Yes, we've seen it countless times before. Yes, it's like every other version of Bejeweled 2 you've already played. And yes, you need to own this one too. Wait.. what?
Bejeweled 2 takes advantage of the PlayStation 3's hardware for more than just a glossy HD uprez making this one of the best values in the world of match-3 gaming. Read on to find out more;
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Written by TheBBPS
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Tuesday, 24 February 2009 04:00 |
Jim says: Growing up in the early 90's, a lot of things that have been long forgotten are still near and dear to my heart. Hammer pants, people shaving things into the back of their heads, the Reebok Pump -- the early 90's will likely be looked back on as the golden age of western culture. Hell -- that was when Paula Abdul had videos with Keanu Reeves AND an animated cat. But nothing reminds me more of my awkward tween years than pumping quarters into Street Fighter II. Now, nearly 20 years later, the series has finally entered into it's renaissance stage. The long-awaited Street Fighter IV is on store shelves. So how does it hold up to our childhood memories?
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Staff
Editor-in-Chief - Daniel Zuccarelli The Guy Behind The Guy - Daniel Lloyd Podcast Editor - Kevin Alexander Contributors Marc Deangelis Jim Squires Ryan Hewson
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